$600

Project Management for Kids

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I want this!

Project Management for Kids

$600
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Course Overview: "Project Management for Kids" at TechWow Academy is a dynamic program designed specifically for young innovators aged between 10-17 years. Across 12 engaging modules, students will journey from understanding the fundamentals of what a project is, to brainstorming ideas, setting objectives, and mastering essential project management skills like planning, resource allocation, teamwork, communication, and evaluation. Through a blend of interactive activities, multimedia presentations, and real-world applications, participants will not only grasp theoretical concepts but will also undertake hands-on exercises, culminating in executing a mini-project by course-end. This course promises to equip the youth with foundational project management techniques, fostering early leadership, problem-solving skills, and a proactive approach to collaborative endeavors.


Module 1: Introduction to Project Management

  • What is a project?
  • Why do we manage projects?
  • Fun examples of projects kids can relate to.

Module 2: Brainstorming Ideas

  • What is brainstorming?
  • How to come up with great ideas.
  • Group brainstorming activity.

Module 3: Setting Goals and Objectives

  • Difference between goals and objectives.
  • Setting SMART goals.
  • Activity: Set a goal for a mock project.

Module 4: Planning and Scheduling

  • Introduction to project plans.
  • Basics of creating a timeline.
  • Using calendars and scheduling tools.

Module 5: Resource Allocation

  • What are resources?
  • Determining what you need for a project.
  • Activity: Allocating resources for a mock project.

Module 6: Teamwork and Roles

  • Importance of teamwork.
  • Defining roles within a team.
  • Activity: Assigning roles for a group project.

Module 7: Communication and Collaboration

  • The value of clear communication.
  • Tools and techniques for collaboration.
  • Activity: Team communication exercise.

Module 8: Monitoring Progress

  • Tracking and reviewing progress.
  • Using charts and checklists.
  • Activity: Monitoring progress of a mock project.

Module 9: Problem Solving and Adaptability

  • Identifying challenges.
  • Techniques for problem-solving.
  • Activity: Overcoming a project obstacle.

Module 10: Evaluating Results

  • What is an evaluation?
  • Feedback and its importance.
  • Activity: Evaluating the outcome of a mock project.

Module 11: Celebrating Success and Lessons Learned

  • The importance of recognition.
  • Reflecting on what went well and what could be improved.
  • Activity: Celebrating the success of a mock project.

Module 12: Real-world Application

  • Bringing it all together.
  • Starting a mini project.
  • Activity: Working in groups, students will apply all the principles they've learned to execute a short project.

Each module should incorporate interactive activities, multimedia presentations, and discussions to keep the students engaged. The course should aim to balance theory with hands-on learning experiences, allowing the kids to apply what they've learned in real-life contexts.

I want this!

"Project Management for Kids" at TechWow Academy is a dynamic program designed specifically for young innovators aged between 10-17 years. Across 12 engaging modules, students will journey from understanding the fundamentals of what a project is, to brainstorming ideas, setting objectives, and mastering essential project management skills like planning, resource allocation, teamwork, communication, and evaluation. Through a blend of interactive activities, multimedia presentations, and real-world applications, participants will not only grasp theoretical concepts but will also undertake hands-on exercises, culminating in executing a mini-project by course-end. This course promises to equip the youth with foundational project management techniques, fostering early leadership, problem-solving skills, and a proactive approach to collaborative endeavors.

Teacher
Boril Bogoev, Ph.D.
Format
In-person, Online
Age
10-18 years old kids
Benefits for future career
Yes
Interactive work, Q&A
Yes
Practical Assignments and Projects
Yes
Number of modules
12
Access expiration
Never
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